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Just finished "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" - my thoughts
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing strikes the perfect balance between theory and practice for vulkan. Highly recommended for intermediate developers.
Just finished "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" - my thoughts
I've recommended Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing to everyone on my team. The chapters on compute have improved our code quality dramatically.
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Best practices for ai?
I'm working on a project that involves shader and looking for advice on best practices. Has anyone read "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" and can recommend specific chapters?
How does "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" compare to other resources?
I'm considering getting "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" but wanted to hear from those who have read it. How does it compare to other books or online courses on compute?
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The code samples in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing are well-documented and easy to follow.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!