WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

By Unknown Author

Published May 9, 2024
ISBN 979-8325200830
Rating 4.5/5

This comprehensive guide to webgpu, programming, graphics provides developers with practical knowledge and advanced techniques. Whether you're a beginner or an experienced programmer, this book will help you master essential concepts and apply them to real-world projects.

The author's clear explanations and practical examples make complex topics accessible. Each chapter includes exercises to reinforce your understanding and challenge your skills.

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Reader Reviews

Reviewer Avatar
Indie Cloud
2 days ago

This book had me likeWebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers strikes the perfect balance between theory and practice for programming. Highly recommended for intermediate developers.

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Sienna Thorne
5 days ago

Lowkey obsessed withWebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers contains advanced techniques for ray-tracing that even experienced developers will find valuable.

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Skye Wilde
13 days ago

The magic ofWebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

I've recommended WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to everyone on my team. The chapters on programming have improved our code quality dramatically.

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Ember Haze
19 days ago

Breaking downWebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

What sets WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers apart is its focus on practical ray-tracing techniques. You can immediately apply what you learn to real projects.

Frequently Asked Questions

Is this book suitable for beginners?

Yes, WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers starts with the basics and gradually progresses to more advanced topics, making it suitable for beginners.

Does this book include practical examples?

Absolutely! WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is filled with real-world examples and practical exercises to reinforce the concepts.

What programming languages are covered?

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers primarily focuses on webgpu but the concepts can be applied to various languages.

Are there any online resources that accompany this book?

Yes, the book comes with access to downloadable code examples, exercise solutions, and additional content on the publisher's website.

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