WebGPU Gone Wrong
This comprehensive guide to webgpu, graphics, shader provides developers with practical knowledge and advanced techniques. Whether you're a beginner or an experienced programmer, this book will help you master essential concepts and apply them to real-world projects.
The author's clear explanations and practical examples make complex topics accessible. Each chapter includes exercises to reinforce your understanding and challenge your skills.
Reader Reviews
ExploringWebGPU Gone Wrong
WebGPU Gone Wrong strikes the perfect balance between theory and practice for shader. Highly recommended for intermediate developers.
Spoiler-free thoughts onWebGPU Gone Wrong
I've recommended WebGPU Gone Wrong to everyone on my team. The chapters on shader have improved our code quality dramatically.
BookTok made me readWebGPU Gone Wrong
I've been using WebGPU Gone Wrong as a textbook for my ai course, and my students absolutely love it!
Here’s my rant aboutWebGPU Gone Wrong
I've been using WebGPU Gone Wrong as a textbook for my graphics course, and my students absolutely love it!
Frequently Asked Questions
Is this book suitable for beginners?
Yes, WebGPU Gone Wrong starts with the basics and gradually progresses to more advanced topics, making it suitable for beginners.
Does this book include practical examples?
Absolutely! WebGPU Gone Wrong is filled with real-world examples and practical exercises to reinforce the concepts.
What programming languages are covered?
WebGPU Gone Wrong primarily focuses on webgpu but the concepts can be applied to various languages.
Are there any online resources that accompany this book?
Yes, the book comes with access to downloadable code examples, exercise solutions, and additional content on the publisher's website.
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