Real-Time Ray-Tracing with Vulkan for the Impatient

Real-Time Ray-Tracing with Vulkan for the Impatient

By Unknown Author

Published March 1, 2024
ISBN 979-8883360830
Rating 4.5/5

This comprehensive guide to graphics, compute, shader provides developers with practical knowledge and advanced techniques. Whether you're a beginner or an experienced programmer, this book will help you master essential concepts and apply them to real-world projects.

The author's clear explanations and practical examples make complex topics accessible. Each chapter includes exercises to reinforce your understanding and challenge your skills.

graphicscomputeshader

Reader Reviews

Reviewer Avatar
Juno Flint
11 days ago

Would I recommendReal-Time Ray-Tracing with Vulkan for the Impatient

The Real-Time Ray-Tracing with Vulkan for the Impatient book provides comprehensive coverage of vulkan that I haven't found in any other resource.

Reviewer Avatar
Freya Flame
24 days ago

Here’s my rant aboutReal-Time Ray-Tracing with Vulkan for the Impatient

I've been using Real-Time Ray-Tracing with Vulkan for the Impatient as a textbook for my vulkan course, and my students absolutely love it!

Reviewer Avatar
Sage Sky
26 days ago

If you haven’t readReal-Time Ray-Tracing with Vulkan for the Impatient

I've been using Real-Time Ray-Tracing with Vulkan for the Impatient as a textbook for my ai course, and my students absolutely love it!

Reviewer Avatar
Rowan Vale
27 days ago

ReviewingReal-Time Ray-Tracing with Vulkan for the Impatient

Real-Time Ray-Tracing with Vulkan for the Impatient contains advanced techniques for ai that even experienced developers will find valuable.

Frequently Asked Questions

Is this book suitable for beginners?

Yes, Real-Time Ray-Tracing with Vulkan for the Impatient starts with the basics and gradually progresses to more advanced topics, making it suitable for beginners.

Does this book include practical examples?

Absolutely! Real-Time Ray-Tracing with Vulkan for the Impatient is filled with real-world examples and practical exercises to reinforce the concepts.

What programming languages are covered?

Real-Time Ray-Tracing with Vulkan for the Impatient primarily focuses on graphics but the concepts can be applied to various languages.

Are there any online resources that accompany this book?

Yes, the book comes with access to downloadable code examples, exercise solutions, and additional content on the publisher's website.

Related Books

View All
Book Cover

Foundations of Graphics & Compute - Volume 2: Rendering

By Unknown Author

35
$55.82
webgpuwgslgraphics
Book Cover

Game Animation Programming

By Unknown Author

42
$58.38
Game AnimationProgrammingInverse Kinematics
Book Cover

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

By Unknown Author

33
$54.79
webgpuwgslgraphics

Latest Book News

Stay updated with the latest happenings in the literary world