Real-Time Ray-Tracing with Vulkan for the Impatient

Real-Time Ray-Tracing with Vulkan for the Impatient

By Unknown Author

Published March 1, 2024
ISBN 979-8883360830
Rating 4.5/5

This comprehensive guide to graphics, compute, shader provides developers with practical knowledge and advanced techniques. Whether you're a beginner or an experienced programmer, this book will help you master essential concepts and apply them to real-world projects.

The author's clear explanations and practical examples make complex topics accessible. Each chapter includes exercises to reinforce your understanding and challenge your skills.

graphicscomputeshader

Reader Reviews

Reviewer Avatar
Orion Stone
21 days ago

Breaking downReal-Time Ray-Tracing with Vulkan for the Impatient

The Real-Time Ray-Tracing with Vulkan for the Impatient book provides comprehensive coverage of compute that I haven't found in any other resource.

Reviewer Avatar
Milo Gale
24 days ago

Would I recommendReal-Time Ray-Tracing with Vulkan for the Impatient

Real-Time Ray-Tracing with Vulkan for the Impatient is perfect for beginners looking to get into ray-tracing. The step-by-step tutorials make complex concepts easy to understand.

Reviewer Avatar
Freya Lumen
8 days ago

This book had me likeReal-Time Ray-Tracing with Vulkan for the Impatient

The Real-Time Ray-Tracing with Vulkan for the Impatient book provides comprehensive coverage of ray-tracing that I haven't found in any other resource.

Reviewer Avatar
Skye Flame
22 days ago

What stood out inReal-Time Ray-Tracing with Vulkan for the Impatient

After reading Real-Time Ray-Tracing with Vulkan for the Impatient, I finally feel confident with shader. The author has a gift for explaining difficult concepts.

Frequently Asked Questions

Is this book suitable for beginners?

Yes, Real-Time Ray-Tracing with Vulkan for the Impatient starts with the basics and gradually progresses to more advanced topics, making it suitable for beginners.

Does this book include practical examples?

Absolutely! Real-Time Ray-Tracing with Vulkan for the Impatient is filled with real-world examples and practical exercises to reinforce the concepts.

What programming languages are covered?

Real-Time Ray-Tracing with Vulkan for the Impatient primarily focuses on graphics but the concepts can be applied to various languages.

Are there any online resources that accompany this book?

Yes, the book comes with access to downloadable code examples, exercise solutions, and additional content on the publisher's website.

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